Rime of the Ancient Mariner:

This is the journal of a movie project to realize The Rime of the Ancient Mariner as a feature length animation. The movie will be done completely on open source, FREE software. We're using Blender (available free from www.blender3d.org) to model, animate, render, and composite the project. Fans of the Coleridge poem, or 3d officianados, please feel free to add any insights and ideas that occur to you as you follow our voyage.

Sunday, November 13, 2005

procedural textures

Never mind all that scripted noise mesh distortion, the animated textures will do the job perfectly. I found that using a noise in the material and mapping to displacement gives me all kinds of flexibility with the waves. The offset x and y of the map can be animated to roll the sea in whatever direction I want, and the z offset works well to change the shape of the waves slowly over time. I'll probably use the voronai f1 texture for most waves displacement, maybe with a long slow wave effect on top to swell the water as well.

These animated procedurals are going to be of great use in many aspects of the project. There's a lot of special effects, like the squirming slimy sea that will be perfect for this technique.

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